Humanoid Teleoperation XR Interface Engineer
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Summary
Location
Munich, Germany
Work
Full-time
Key Skills
Job Classification
About this Job
Shape the future of humanoid robotics by building next-generation XR teleoperation systems for a state-of-the-art robot fleet. You will drive immersive interfaces that let operators see, feel, and control remote humanoids in real time.
What you’ll do
- Design and implement immersive XR teleoperation interfaces (VR/AR/MR) that enable low-latency control of humanoid robots for manipulation and locomotion tasks.
- Build end-to-end teleop pipelines: ingest multi-modal sensor streams (vision, audio, proprioception), map them into XR environments, and expose robust control surfaces back to the robot.
- Prototype and iterate on interaction paradigms (hand/gesture control, motion retargeting, gaze- and voice-augmented control) together with operators, controls, and AI teams.
- Collaborate closely with controls, autonomy, and platform engineers to ensure your interfaces meet real-time constraints and integrate cleanly into our humanoid stack.
- Instrument, benchmark, and harden teleoperation UX for reliability under real-world network conditions, including degraded bandwidth and variable latency.
- Contribute to internal tools and frameworks that standardize teleoperation across robots, sites, and customer deployments.
Must-have skills
- Strong experience building interactive 3D or XR applications (Unity, Unreal, WebXR, or similar), from prototype to production.
- Hands-on experience with XR hardware (e.g., Quest, Vision Pro, Varjo, Index).
- Proficiency in modern UI/UX engineering with a focus on real-time interaction and usability under operator load.
- Solid programming skills in TypeScript/JavaScript and comfort with modular application architecture.
- Experience with real-time networking, streaming, or low-latency data pipelines (WebRTC, gRPC, custom protocols, etc.).
- Fluency with git-based workflows and CI/CD for iterative, high-velocity development.
Nice-to-have skills
- Hands-on experience with motion capture systems.
- Familiarity with humanoid robots, ROS2, or other robotic middleware and messaging frameworks.
- Understanding of human–robot motion retargeting, inverse kinematics, or telepresence control schemes.
- Experience in Python and C++ for integrating teleoperation interfaces with robotics backends, simulation environments, or tooling.
- Experience with stereovision systems and camera calibration for accurate depth perception in teleoperation environments.
- Experience working in high-intensity, hardware-plus-software environments where systems are deployed into real factories or field settings.
About the Company

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