Humanoid Teleoperation XR Interface Engineer

All the best with your application!

Want more jobs like this straight to your inbox?

Summary

Location

Munich, Germany

Work

Full-time

About this Job

Shape the future of humanoid robotics by building next-generation XR teleoperation systems for a state-of-the-art robot fleet. You will drive immersive interfaces that let operators see, feel, and control remote humanoids in real time.

What you’ll do

  • Design and implement immersive XR teleoperation interfaces (VR/AR/MR) that enable low-latency control of humanoid robots for manipulation and locomotion tasks.
  • Build end-to-end teleop pipelines: ingest multi-modal sensor streams (vision, audio, proprioception), map them into XR environments, and expose robust control surfaces back to the robot.
  • Prototype and iterate on interaction paradigms (hand/gesture control, motion retargeting, gaze- and voice-augmented control) together with operators, controls, and AI teams.
  • Collaborate closely with controls, autonomy, and platform engineers to ensure your interfaces meet real-time constraints and integrate cleanly into our humanoid stack.
  • Instrument, benchmark, and harden teleoperation UX for reliability under real-world network conditions, including degraded bandwidth and variable latency.
  • Contribute to internal tools and frameworks that standardize teleoperation across robots, sites, and customer deployments.

Must-have skills

  • Strong experience building interactive 3D or XR applications (Unity, Unreal, WebXR, or similar), from prototype to production.
  • Hands-on experience with XR hardware (e.g., Quest, Vision Pro, Varjo, Index).
  • Proficiency in modern UI/UX engineering with a focus on real-time interaction and usability under operator load.
  • Solid programming skills in TypeScript/JavaScript and comfort with modular application architecture.
  • Experience with real-time networking, streaming, or low-latency data pipelines (WebRTC, gRPC, custom protocols, etc.).
  • Fluency with git-based workflows and CI/CD for iterative, high-velocity development.

Nice-to-have skills

  • Hands-on experience with motion capture systems.
  • Familiarity with humanoid robots, ROS2, or other robotic middleware and messaging frameworks.
  • Understanding of human–robot motion retargeting, inverse kinematics, or telepresence control schemes.
  • Experience in Python and C++ for integrating teleoperation interfaces with robotics backends, simulation environments, or tooling.
  • Experience with stereovision systems and camera calibration for accurate depth perception in teleoperation environments.
  • Experience working in high-intensity, hardware-plus-software environments where systems are deployed into real factories or field settings.

About the Company

Foundation logo

Foundation

Privately Held
Transportation & Autonomous VehiclesIndustrial ManufacturingRobotics Hardware & Components

Foundation is developing the future of general purpose robotics with the goal to address the labor shortage. Our mission is to create advanced robots that can operate in complex environments, reducing human risk in conflict zones and enhancing efficiency in labor-intensive industries.

View details
Related Jobs

Get the week's best robotics jobs

We review hundreds of postings weekly and hand-pick the top roles for you. High-salary positions, top companies, remote opportunities.

Please enter a valid email address

Unsubscribe anytime. We respect your privacy.